Age of Fantasy is a single-page miniatures game set in a dark magical world, designed to be easy to learn but hard to master. The game is played with 40-50 models per army, giving you big battles that can be played in 60-90 minutes.
Background Story[edit | edit source]
A long time ago the havoc gods used to enslave everyone on Tyria until one day a human king brought all races together and trapped the havoc gods in a magical orb. Everyone lived in peace for a while until the king died. Then his two idiot sons decided to fight for the throne and broke the orb, creating a Great Rift across the world. Daemons poured out from the rift and now everyone is screwed in.
In the north, the Havoc Gods have corrupted human tribes to fight for them as Havoc Warriors, whilst the Rift Daemons are pouring out of the abyss. They also have the corrupted Havoc Dwarves fighting for them.
Dwarves used to be peaceful traders until the Orcs invaded their lands and imprisoned them. Eventually they managed to free themselves, and split into more factions, like the Volcanic Dwarves and the Sky-City Dwarves.
The elves all used to live in the Great Forest, but eventually split up, with greedy High Elves taking over coastal regions and vicious Dark Elves becoming pirates. Only the Wood Elves remain in the forest. Oh, and there's Deep-Sea Elves too.
There are many other factions, such as the Saurians who protect the jungles, the Ratmen who are endlessly invading human cities, and the Ogres who are migrating toward the Great Rift looking to fight some daemons.
Gameplay[edit | edit source]
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See Also[edit | edit source]
- Age of Fantasy Factions
- Age of Fantasy Miniatures
- Age of Fantasy Tactics
- Age of Fantasy: Skirmish
- Age of Fantasy: Regiments